|
7a715c2e55
|
Bugfix Hard Reference for GunEffect not Saving
|
2023-01-31 03:13:17 +00:00 |
|
|
8cf4d1d52e
|
Built Lighting for Build
|
2023-01-31 02:45:23 +00:00 |
|
|
75f373e0c4
|
Updated Beta Level Map for Temp Jelly Assets
|
2023-01-31 02:15:07 +00:00 |
|
|
a15054656e
|
Merge branch 'dev' into Shaders
# Conflicts:
# Content/Levels/Top_layer_level.umap
|
2023-01-31 02:04:48 +00:00 |
|
|
ed0bcc7c76
|
Updated CombatCharacter to Spawn GunEffect onClick
|
2023-01-31 01:48:35 +00:00 |
|
|
d9584f3b55
|
Removed Escape To Main Menu
|
2023-01-31 01:23:28 +00:00 |
|
|
0de2753dff
|
Bugfix Clicking Instantly Activates Combat
|
2023-01-31 00:30:45 +00:00 |
|
|
82c65b3fc4
|
Fix for Version Conflict
|
2023-01-17 08:46:31 +00:00 |
|
MH261677
|
43db88c107
|
Updated BP_GoldCount
Made it so it shows the gold count now that you can set in the BP_TempCharacter
|
2023-01-14 22:05:20 +00:00 |
|
MH261677
|
c107c9a490
|
Updated Merchant
Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
|
2023-01-12 13:05:43 +00:00 |
|
|
3e93e686dd
|
Updated Main Menu for Merchant
|
2022-11-29 16:13:30 +00:00 |
|
|
07e7f8c70f
|
Added NiagaraSystem for Gun Particle Effect
|
2022-11-29 01:54:45 +00:00 |
|
|
be0766cf0c
|
Added EscapeToMenu Component for Escaping to Menu
|
2022-11-29 00:42:03 +00:00 |
|
|
fdfe4a660c
|
Bugfix Movement Not being Reenabled on Combat End
|
2022-11-29 00:34:47 +00:00 |
|
|
1300c99a3f
|
Added HoldToInitCombat Actor Component for Manual Combat Init
|
2022-11-29 00:23:15 +00:00 |
|
|
22c13a8c25
|
Bugfix Movement Enabled During Combat in TBCv2
|
2022-11-21 22:34:33 +00:00 |
|
|
7184e19dce
|
Bugfix GunProtoype Handle Subject to Backface Culling
Flipped Normals on Handle
|
2022-11-21 00:15:37 +00:00 |
|
|
0b18bcc5c9
|
Updated CombatCharacter and AI for Tagging
|
2022-11-17 03:42:35 +00:00 |
|
|
e5e24c848a
|
Updated Prototype Environment for Inventory
|
2022-11-15 03:40:59 +00:00 |
|