MARCEL HARA
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fd64b18f61
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Updated LOD to all crystals
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2023-03-29 17:16:50 +01:00 |
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MARCEL HARA
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5e534b3af9
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Updated Flashlight brightness
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2023-03-29 17:16:11 +01:00 |
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MARCEL HARA
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95f81d3a10
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Merge branch 'UI_implementation' into lighting-updates
# Conflicts:
# Content/Levels/Build.umap
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2023-03-29 17:08:57 +01:00 |
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MARCEL HARA
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00677164b3
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Updated all lighting to whole scene
Changed the lighting and crystal placements in the starter place and the hub world
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2023-03-29 17:03:00 +01:00 |
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EMILY TAYLOR
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25e20d53f7
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Added Lamp Asset for Tutorial Level
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2023-03-29 16:22:00 +01:00 |
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c0ff4f6b9f
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Bugfix Origin on Ropebridge
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2023-03-29 13:10:14 +01:00 |
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e8c29d8004
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Updated Build Map to Include Rope Bridge & More Direction
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2023-03-28 04:53:13 +01:00 |
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24d0f2b334
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Added Wooden Sign to Direct Players
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2023-03-28 03:11:41 +01:00 |
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Marcel Hara
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0779e31c75
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Updated Positions of Items to Merchant Shop
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
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2023-03-16 17:18:01 +00:00 |
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Marcel Hara
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6f9f95ab9d
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Attempted fix widget to merchant system
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2023-03-14 13:04:33 +00:00 |
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acbbed522b
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Cooked New Materials for Build
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2023-03-14 04:47:53 +00:00 |
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c5409fcaa7
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Removed Merchant Soft Lock for Build
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
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2023-03-14 04:01:09 +00:00 |
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b7a5d974ac
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Updated Build Map to Stop Goats from Colliding
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2023-03-13 22:17:44 +00:00 |
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bef31d5738
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Merge branch 'environment_assets' into dev
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2023-03-13 18:12:50 +00:00 |
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George Taylor
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d7f98039c0
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Imported Rock Assets too General Dressing Folder
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2023-03-13 15:57:35 +00:00 |
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Charlie Seymour
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2f2ecc2d76
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Change AIBruh to actual model
Mesh and material changed.
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2023-03-13 15:54:30 +00:00 |
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Kacper Szelest
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a67482c6d7
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Merge remote-tracking branch 'origin/Tutorial-final' into dev
# Conflicts:
# Content/Levels/Build.umap
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2023-03-13 15:45:56 +00:00 |
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Kacper Szelest
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0146e89f88
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Merge remote-tracking branch 'origin/Merchant' into art-implementation
# Conflicts:
# Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Build.umap
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-03-13 15:35:46 +00:00 |
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Kacper Szelest
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6c3b6b1ad2
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Merge remote-tracking branch 'origin/Environment-assets' into art-implementation
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2023-03-13 15:29:04 +00:00 |
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Kacper Szelest
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271f0163ff
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Updated build level
I added crystals and lights into the level to finish the look of the tutorial.
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2023-03-06 17:19:38 +00:00 |
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GEORGE TAYLOR
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144d4ab3da
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Imported Assets for Town Dressing into Unreal
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2023-03-06 16:53:38 +00:00 |
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Kacper Szelest
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22402626a3
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Added crystal assets into Build level
I added the crysta levels into the tutorial of the build level
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2023-03-06 16:33:57 +00:00 |
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Emily Taylor
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3982712189
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Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
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2023-03-06 16:28:04 +00:00 |
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Kacper Szelest
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eab68734e1
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Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final
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2023-03-06 16:17:18 +00:00 |
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GEORGE TAYLOR
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57c97bfaa5
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Imported General Dressing Assets too Unreal
Imported assets used for general dressing into a new folder in unreal.
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2023-03-06 16:17:15 +00:00 |
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b532eaaa4e
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Merge remote-tracking branch 'origin/Hub-level-blockout' into dev
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2023-03-06 16:11:37 +00:00 |
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Kacper Szelest
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1f9e1c3f93
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Updated build level
I added a collision to one object in the build level
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2023-03-06 16:08:35 +00:00 |
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GEORGE TAYLOR
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f4f8edb6eb
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Imported the crystal assets to Unreal
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2023-03-06 15:42:52 +00:00 |
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Emily Taylor
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c4a668c2e9
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Added Merchant Shop assets
Added Merchant shop FBX
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2023-03-06 15:31:55 +00:00 |
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d100a85a0d
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Updated Combat to Set Camera to Face Enemy
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2023-03-06 04:28:13 +00:00 |
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KACPER Szelest
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c67bdf6c9c
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Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
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2023-03-04 19:10:12 +00:00 |
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KACPER Szelest
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ffac8b483f
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Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
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2023-03-03 21:10:47 +00:00 |
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Rowland Rowland
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74a6e239e8
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Added enemies and fixed asset collision
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2023-03-03 18:51:29 +00:00 |
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Kacper Szelest
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f1e775dfa1
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Updated build level
Fixed up the tutorial level so it looks a bit better
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2023-03-03 18:32:42 +00:00 |
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Kacper Szelest
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87c2833381
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Added a crystal asset
Added a crystal asset to use for level dressing
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2023-03-03 18:25:52 +00:00 |
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Kacper Szelest
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26c93284d0
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Updated build level
Added a few dressing assets and dressed the level
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2023-03-03 18:13:30 +00:00 |
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Kacper Szelest
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2b0567ab6e
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Added collisions to blockout level
I added collisions to all assets in the blockout level to be used in testing
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2023-03-03 15:47:45 +00:00 |
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9845639e8c
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Merge branch 'dev' into ui-art-replacement
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2023-02-28 15:26:27 +00:00 |
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8e5416e3a9
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Merge branch 'dev' into Modular-Kit
# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:25:47 +00:00 |
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Emily Taylor
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2a4300066c
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Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss
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2023-02-28 13:18:35 +00:00 |
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Emily Taylor
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1958eabc3d
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Added Goat Enemy for Tutorial Level
Goat FBX and materials ready for rigging and importing to engine
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2023-02-28 13:18:14 +00:00 |
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MARCEL HARA
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1ead32f0c8
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Added InventoryImage to Inventory UI
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2023-02-27 17:45:58 +00:00 |
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George Taylor
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37dad4c873
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Imported Beam Assets into Unreal
i Imported the beam assets from maya into the unreal engine 5
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2023-02-27 16:12:18 +00:00 |
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George Taylor
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f2c69dfe3a
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Added the assets for the Tutorial Level to Unreal
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2023-02-27 15:44:19 +00:00 |
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George Taylor
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a43ed3a626
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Added the Wooden Texture for the Tutorial Assets
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2023-02-27 15:43:18 +00:00 |
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Kacper Szelest
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177a4f685f
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Added and made Level 1 Blockout assets
I added and put implamented the level 1 blockout assets and created the blockout level for it.
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2023-02-20 14:48:45 +00:00 |
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d36fe6fed0
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Added Breakable Walls BP
Using Particles at the moment
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2023-02-01 23:37:17 +00:00 |
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7a715c2e55
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Bugfix Hard Reference for GunEffect not Saving
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2023-01-31 03:13:17 +00:00 |
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64f5d652ff
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Merge remote-tracking branch 'origin/Enviroment-Art' into dev
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2023-01-31 02:19:30 +00:00 |
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afb0429003
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Merge remote-tracking branch 'origin/Beta-Level' into dev
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2023-01-31 01:53:37 +00:00 |
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