MH261677
77b32edde4
Organized Content Browser
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Organized the content browser to make it easier to know where everything is
2022-11-23 17:26:35 +00:00
MH261677
36bb1a2265
Updated PlayerInventory
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Made the inventory look slightly nicer, going to work on a nicer alpha version of the UI after this commit
2022-11-23 01:56:22 +00:00
MH261677
7430029db2
BugFix WBP_PlayerInventory
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Fixed cursor still showing up when closing and re-opening the inventory.
2022-11-23 01:45:24 +00:00
MH261677
7dc6f677d4
Updated WBP_PlayerInventory
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Added an override on keypressed so the user can press tab again to close the inventory. Also fixed the widget not being a focusable
2022-11-23 01:38:45 +00:00
MH261677
7140faf22b
Updated EatableItems
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Seperated Items into functional sub-variables that do other stuff instead of just healing the player no matte the item you make
2022-11-23 00:56:33 +00:00
MH261677
783e13075c
Updated TempCharacter
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Made the linetrace boolean a global in the headerfile for potential future enemy detection
2022-11-23 00:55:55 +00:00
MH261677
168a43d751
Updated BaseItem and ItemBPS
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Gave both items booleans to make the code differentiate what the item does to the player.
2022-11-23 00:51:00 +00:00
c6cba80a07
Bugfix Debug Lines Marked Green on Missed Traces
2022-11-21 22:35:04 +00:00
22c13a8c25
Bugfix Movement Enabled During Combat in TBCv2
2022-11-21 22:34:33 +00:00
6a041e4621
Updated RTCombat for Shooting Accuracy via LineTrace
2022-11-21 20:59:29 +00:00
1751ffd163
Added Main Menu for Test Levels
2022-11-21 12:50:59 +00:00
7184e19dce
Bugfix GunProtoype Handle Subject to Backface Culling
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Flipped Normals on Handle
2022-11-21 00:15:37 +00:00
MH261677
49a24325ea
Updated TempCharacter, WBPHealth
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Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
2022-11-19 20:08:00 +00:00
MH261677
e64b4057ac
Created Health_Gold UI
2022-11-18 20:05:33 +00:00
MH261677
cb9c2bcb27
Updated BaseItem, TempCharacter
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Removed more unused code to make the scripts more readable and optimized.
2022-11-18 19:25:10 +00:00
MH261677
ba2b6b599c
Merge branch 'dev' into merchant-system
2022-11-18 19:20:20 +00:00
MH261677
7623976bd3
Updated TempCharacter
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Cleaned Up Script 18/11/2022
2022-11-18 19:19:04 +00:00
MH261677
3572f066c1
Updated EatableItems
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Deleted unused code
2022-11-18 18:19:14 +00:00
MH261677
c835567fac
Updated Item Assets
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Added the gold value for each of the item assets
2022-11-18 14:54:30 +00:00
MH261677
811856b219
Updated InventoryComponent & TempCharacter
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Made it so the buy system is universal meaning any devs will not have to keep adding more if statements just to set the items price. It can all be done in editor now and it all handles itself in the code.
2022-11-18 14:53:22 +00:00
MH261677
220b21f2ca
Added BuffItem Placeholder
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Added the buffitem placeholder to the world. Currently the buffitem just does the same as the healing item.
2022-11-18 13:53:47 +00:00
MH261677
cee5188d47
Updated TempCharacter
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Updated the buy function and made it more accessible to adding other items.
2022-11-18 13:28:22 +00:00
MH261677
900feee5a9
Updated InventoryComponent and Shop
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Fixed InventoryComponent to now work with singular items so you can purchase items from the shop!
2022-11-18 13:07:44 +00:00
dabaf24c65
Updated RealTimeCombat Script for Action Points Regen
2022-11-17 04:52:23 +00:00
9780242271
Added RealTimeCombat Map, Character & GameModeBase
2022-11-17 04:51:33 +00:00
d73a0fbd83
Updated RealTimeCombat to Map Functions to Keys
2022-11-17 04:16:44 +00:00
09ec1cb181
Added BP HUD Combat_UI_RT for RealTimeCombat
2022-11-17 04:15:50 +00:00
55607a594a
Updated RealTimeCombat to Disable Cursor in Combat
2022-11-17 03:48:56 +00:00
89e9e58453
Added Base Combat Script
2022-11-17 03:47:20 +00:00
0b18bcc5c9
Updated CombatCharacter and AI for Tagging
2022-11-17 03:42:35 +00:00
57e8b76e89
Added Chase Blueprint AI
2022-11-17 03:39:12 +00:00
e6fa31ef04
Added TurnBaseSystemV2 Test Level
2022-11-17 03:03:54 +00:00
9a2835f54c
Added Rock Megascan Temp Mesh
2022-11-17 03:03:32 +00:00
5486fdc8ab
Added Base TurnBaseCombat Script
2022-11-17 03:02:58 +00:00
edd39e5528
Updated Project Settings for Build
2022-11-15 03:48:02 +00:00
2977b84cfc
Merge pull request #3 from Games-Academy-Student-Work-22-23/dev
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Merged Inventory System with the Turned Based Combat System
2022-11-15 03:43:01 +00:00
e5e24c848a
Updated Prototype Environment for Inventory
2022-11-15 03:40:59 +00:00
9b9cc6f02b
Merge branch 'merchant-system' into Turn-Base-System
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# Conflicts:
# Content/Blueprints/WBP_PlayerInventory.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
2022-11-15 03:28:55 +00:00
MH261677
0c0876770b
Updated Inventory System
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Added BuffJelly
2022-11-15 03:27:44 +00:00
c852de30ec
Updated TurnBaseCombat for Simple Combat AI
2022-11-15 02:02:59 +00:00
96273d16d9
Updated Prototype Environment for TurnBaseCombat
2022-11-15 01:45:52 +00:00
dab9182814
Merge remote-tracking branch 'origin/Level' into Turn-Base-System
2022-11-15 01:35:02 +00:00
KACPER Szelest
dbe213ef77
Updated Prototype level
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I have updated the prototype level to include the environment assets and added a small material to a big rock
2022-11-15 01:34:32 +00:00
e57c99d103
Bugfix TurnBaseCombat Not Checking Resource Count
2022-11-15 01:21:47 +00:00
KACPER Szelest
f6c59adda0
Added empty level "prototype"
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I added an empty level called prototype to wel.. prototype on
2022-11-15 01:20:37 +00:00
KACPER Szelest
181fcd0103
Added Environment assets
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I added some assets that could be used for the tutorial level
2022-11-15 01:18:26 +00:00
9d72f60208
Updated TurnBaseCombat for ResourceBar Functionality
2022-11-15 01:12:45 +00:00
189b6d25b8
Updated Combat UI for Resource Bars
2022-11-15 00:43:15 +00:00
MH261677
91667f89b2
Updated MerchantGameMode
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Added a print string to tell the player to press TAB to open the inventory
2022-11-15 00:16:26 +00:00
bc090192f3
Bugfix Player Inventory for Items Rendering
2022-11-15 00:12:14 +00:00