// Fill out your copyright notice in the Description page of Project Settings. #include "InteractableEnvironmentObject.h" // Sets default values for this component's properties UInteractableEnvironmentObject::UInteractableEnvironmentObject() { PrimaryComponentTick.bCanEverTick = true; // ... } // Called when the game starts void UInteractableEnvironmentObject::BeginPlay() { Super::BeginPlay(); // ... } // Called every frame void UInteractableEnvironmentObject::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); } void UInteractableEnvironmentObject::OnInteract() { }