// Fill out your copyright notice in the Description page of Project Settings. #include "Interaction.h" #include "Components/WidgetComponent.h" // Sets default values AInteraction::AInteraction() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void AInteraction::BeginPlay() { Super::BeginPlay(); } // Called every frame void AInteraction::Tick(float DeltaTime) { Super::Tick(DeltaTime); } void AInteraction::OnInteract() { UUserWidget* spawnedWidget = CreateWidget(GetWorld(), Widget); spawnedWidget->AddToViewport(0); }