// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "../StatusEffect.h"
#include "Thorns.generated.h"

/**
 * 
 */
UCLASS()
class THE_TWILIGHT_ABYSS_API UThorns : public UStatusEffect
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	float DamagePerTurn = 3.0f;
	
	virtual void Invoke(AActor* Character, float TimeOfExpiry) override;
	virtual void OnExpiry(AActor* Character) override;
	virtual void OnEnemyTurn(AActor* Enemy, AActor* Character) override;
};