// Fill out your copyright notice in the Description page of Project Settings.


#include "DamageDownPlayer.h"

void UDamageDownPlayer::Invoke(AActor* Character, float TimeOfExpiry)
{
	ATurnBaseCombatV2* CombatSystem = Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState());
	CombatSystem->BaseDamageMultiplier -= PlayerDamageMultiplierDecreaseAmount;
}

void UDamageDownPlayer::OnExpiry(AActor* Character)
{
	ATurnBaseCombatV2* CombatSystem = Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState());
	CombatSystem->BaseDamageMultiplier += PlayerDamageMultiplierDecreaseAmount;
	Super::OnExpiry(Character);
}

void UDamageDownPlayer::OnEnemyTurn(AActor* Enemy, AActor* Character)
{
	BaseDuration -= 1.0f;
	Super::OnEnemyTurn(Enemy, Character);
	if (BaseDuration <= 0.0f)
	{
		OnExpiry(Character);
	}
}