// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "BaseItem.h" #include "the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.h" #include "the_twilight_abyss/TurnBasedCombatV2/StatusEffect.h" #include "EatableItems.generated.h" /** * */ UCLASS() class THE_TWILIGHT_ABYSS_API UEatableItems : public UBaseItem { GENERATED_BODY() UEatableItems(); protected: virtual void Use(class ATempCharacter* Character) override; UPROPERTY() TSubclassOf HealOverTimeStatusEffect; private: ATurnBaseCombatV2* TurnBaseCombat; };