// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "StatusEffect.generated.h" /** * */ UCLASS(Abstract) class THE_TWILIGHT_ABYSS_API UStatusEffect : public UObject { GENERATED_BODY() public: UPROPERTY() FString Name; UPROPERTY() FString Description; UPROPERTY() UStaticMesh* Icon; UFUNCTION() virtual void Invoke(ACharacter* Character); };