// Fill out your copyright notice in the Description page of Project Settings. #include "QuestSystem.h" // Sets default values for this component's properties UQuestSystem::UQuestSystem() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need them. PrimaryComponentTick.bCanEverTick = true; static ConstructorHelpers::FClassFinder QuestWidgetClass(TEXT("/Game/Blueprints/Quest_UI/Quest_UI")); QuestWidget = QuestWidgetClass.Class; } // Called when the game starts void UQuestSystem::BeginPlay() { Super::BeginPlay(); } // Called every frame void UQuestSystem::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); }