// Fill out your copyright notice in the Description page of Project Settings.


#include "Thorns.h"

#include "the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.h"

void UThorns::Invoke(AActor* Character, float TimeOfExpiry)
{
	Super::Invoke(Character, TimeOfExpiry);
}

void UThorns::OnExpiry(AActor* Character)
{
	Super::OnExpiry(Character);
}

void UThorns::OnEnemyTurn(AActor* Enemy, AActor* Character)
{
	ATurnBaseCombatV2* CombatSystem = Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState());
	CombatSystem->DamageEnemy(DamagePerTurn, "thorns");
	BaseDuration -= 1.0f;
	Super::OnEnemyTurn(Enemy, Character);
	if (BaseDuration <= 0.0f)
	{
		OnExpiry(Character);
	}
}