// Fill out your copyright notice in the Description page of Project Settings.


#include "Quest.h"

bool UQuest::CheckConditions(FJsonObject WorldState)
{
	if (Conditions.Values.IsEmpty()) return true;
	return false;
}

bool UQuest::CheckPreConditions(FJsonObject WorldState)
{
	if (PreConditions.Values.IsEmpty()) return true;
	return false;
}

void UQuest::ApplyRewards()
{
}