// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Quest.h"
#include "QuestContainer.generated.h"


UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class THE_TWILIGHT_ABYSS_API UQuestContainer : public UActorComponent
{
	GENERATED_BODY()

public:
	// Sets default values for this component's properties
	UQuestContainer();

	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, NoClear, Instanced)
	TArray<UQuest*> Quests;

protected:
	// Called when the game starts
	virtual void BeginPlay() override;

public:
	// Called every frame
	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};