// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "BaseItem.h" #include "ShopItems.generated.h" /** * */ UCLASS() class THE_TWILIGHT_ABYSS_API UShopItems : public UBaseItem { GENERATED_BODY() UShopItems(); // protected: // virtual void Buy(ATempCharacter* PurchaseItem) override; };