// Fill out your copyright notice in the Description page of Project Settings. #include "StatusSystem.h" #include // Sets default values for this component's properties UStatusSystem::UStatusSystem() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need them. PrimaryComponentTick.bCanEverTick = true; // ... } // Called when the game starts void UStatusSystem::BeginPlay() { Super::BeginPlay(); // ... } // Called every frame void UStatusSystem::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); for (FActiveStatusEffect StatusEffect : ActiveStatusEffects) { if (StatusEffect.TimeTillExpiry > UGameplayStatics::GetRealTimeSeconds(GetWorld())) { ActiveStatusEffects.Remove(StatusEffect); } } }