// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameStateBase.h" #include "TurnBaseCombat.generated.h" /** * */ UCLASS() class THE_TWILIGHT_ABYSS_API ATurnBaseCombat : public AGameStateBase { GENERATED_BODY() public: ATurnBaseCombat(); UPROPERTY(EditDefaultsOnly) int PlayerHealth = 100; UPROPERTY(EditDefaultsOnly) int EnemyHealth = 100; UPROPERTY(EditDefaultsOnly) int DefaultActionPoints = 3; int ActiveActionPoints = 0; AActor* playerActor; AActor* enemyActor; AActor* activeActor; /* TODO: Reference Action Library Reference Player Inventory Reference Combat Logging System */ UPROPERTY(EditAnywhere) TSubclassOf HUDWidget; protected: virtual void BeginPlay() override; void UseActionPoint(); void ReuseActionPoint(); void RevertActionPoints(); private: UPROPERTY(EditDefaultsOnly) bool bIsPlayerTurn = true; void SwitchTurn(); };