// Fill out your copyright notice in the Description page of Project Settings.


#include "EatableItems.h"

#include "the_twilight_abyss/BaseItems/InventoryComponent.h"
#include "the_twilight_abyss/PlayerTemp/TempCharacter.h"


UEatableItems::UEatableItems()
{

}

void UEatableItems::Use(ATempCharacter* Character)
{
	if(Character)
	{
		if(isHealingItem)
		{
			if (Character->Health < 100)
			{
				Character->Health += 10;
				UE_LOG(LogTemp, Display, TEXT("Healed"));
				Character->Inventory->RemoveItem(this);
			}
			else if (Character->Health >= 100)
			{
				UE_LOG(LogTemp, Display, TEXT("Health is full"));
			}
		}
		
		if(isDamageBuffItem)
		{
			// need to add the damage buff functionality here
			UE_LOG(LogTemp, Display, TEXT("Damage Buffed"));
			Character->Inventory->RemoveItem(this);
		}

		if (isAmmoItemType)
		{
			TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
			if (TurnBaseCombat->IronResource > 10)
			{
				TurnBaseCombat->IronResource += 5;
			}
			if (TurnBaseCombat->SulfurResource > 10)
			{
				TurnBaseCombat->SulfurResource += 5;
			}
			Character->Inventory->RemoveItem(this);
		}
	}
}