// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "OpeningTextHandler.generated.h" /** * */ UCLASS() class THE_TWILIGHT_ABYSS_API UOpeningTextHandler : public UUserWidget { GENERATED_BODY() public: // Sets default values for this actor's properties UOpeningTextHandler(); };