// Fill out your copyright notice in the Description page of Project Settings.


#include "DamageDown.h"

void UDamageDown::Invoke(AActor* Character, float TimeOfExpiry)
{
	CombatSystem = Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState());
	CombatSystem->EnemyBaseDamageMultiplier -= EnemyDamageMultiplierDecreaseAmount;
}

void UDamageDown::OnExpiry(AActor* Character)
{
	CombatSystem->EnemyBaseDamageMultiplier += EnemyDamageMultiplierDecreaseAmount;
	Super::OnExpiry(Character);
}

void UDamageDown::OnEnemyTurn(AActor* Enemy, AActor* Character)
{
	BaseDuration -= 1.0f;
	Super::OnEnemyTurn(Enemy, Character);
	if (BaseDuration <= 0.0f)
	{
		OnExpiry(Character);
	}
}