// Fill out your copyright notice in the Description page of Project Settings.


#include "DamageOverTime.h"
#include <the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.h>

void UDamageOverTime::OnEnemyTurn(AActor* Enemy, AActor* Character)
{
	ATurnBaseCombatV2* CombatSystem = Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState());
	CombatSystem->DamageEnemy(DamagePerTurn, "DOT");
	BaseDuration -= 1.0f;
	Super::OnEnemyTurn(Enemy, Character);
	if (BaseDuration <= 0.0f)
	{
		OnExpiry(Character);
	}
}