// Fill out your copyright notice in the Description page of Project Settings. #include "Interaction.h" #include "Chaos/BoundingVolumeUtilities.h" #include "Components/WidgetComponent.h" // Sets default values AInteraction::AInteraction() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void AInteraction::BeginPlay() { Super::BeginPlay(); } // Called every frame void AInteraction::Tick(float DeltaTime) { Super::Tick(DeltaTime); } void AInteraction::OnInteract() { CurrentWidget = CreateWidget(GetWorld(), Widget); CurrentWidget->AddToViewport(0); //handles the widget dissapearing from the viewport FTimerHandle WidgetTimer; GetWorldTimerManager().SetTimer(WidgetTimer, this, &AInteraction::RemoveWidget, WaitTimer, false); } void AInteraction::RemoveWidget() { bisDisabled = true; CurrentWidget->RemoveFromViewport(); UE_LOG(LogTemp, Display, TEXT("setting isDisabled to true")); }