// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "InteractableEnvironmentObject.generated.h" UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent)) class THE_TWILIGHT_ABYSS_API UInteractableEnvironmentObject : public UActorComponent { GENERATED_BODY() public: // Sets default values for this component's properties UInteractableEnvironmentObject(); protected: // Called when the game starts virtual void BeginPlay() override; public: // Called every frame virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; UPROPERTY(EditDefaultsOnly) bool bInteractable = false; UFUNCTION(Blueprintcallable) virtual void OnInteract(); };