// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/BoxComponent.h" #include "EnemyCollision.generated.h" /** * */ UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent)) class THE_TWILIGHT_ABYSS_API UEnemyCollision : public UBoxComponent { GENERATED_BODY() protected: virtual void BeginPlay() override; };