// Fill out your copyright notice in the Description page of Project Settings. #include "PlayerCharacterCombatTest.h" // Sets default values APlayerCharacterCombatTest::APlayerCharacterCombatTest() { // Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; Tags.Add(FName("Character")); } // Called when the game starts or when spawned void APlayerCharacterCombatTest::BeginPlay() { Super::BeginPlay(); } // Called every frame void APlayerCharacterCombatTest::Tick(float DeltaTime) { Super::Tick(DeltaTime); } // Called to bind functionality to input void APlayerCharacterCombatTest::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); }