// Fill out your copyright notice in the Description page of Project Settings. #include "Quest.h" bool UQuest::CheckConditions(FJsonObject WorldState) { if (Conditions.Values.IsEmpty()) return true; return false; } bool UQuest::CheckPreConditions(FJsonObject WorldState) { if (PreConditions.Values.IsEmpty()) return true; return false; } void UQuest::ApplyRewards() { }