// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "InteractableEnvironmentObject.generated.h"


UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
class THE_TWILIGHT_ABYSS_API UInteractableEnvironmentObject : public UActorComponent
{
	GENERATED_BODY()

public:
	// Sets default values for this component's properties
	UInteractableEnvironmentObject();

protected:
	// Called when the game starts
	virtual void BeginPlay() override;

public:
	// Called every frame
	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;

	UPROPERTY(EditDefaultsOnly)
	bool bInteractable = false;

	UFUNCTION(Blueprintcallable)
	virtual void OnInteract();
};