// Fill out your copyright notice in the Description page of Project Settings.


#include "InteractableEnvironmentObject.h"

// Sets default values for this component's properties
UInteractableEnvironmentObject::UInteractableEnvironmentObject()
{
	PrimaryComponentTick.bCanEverTick = true;

	// ...
}

// Called when the game starts
void UInteractableEnvironmentObject::BeginPlay()
{
	Super::BeginPlay();

	// ...
	
}

// Called every frame
void UInteractableEnvironmentObject::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);

	
}

void UInteractableEnvironmentObject::OnInteract()
{
}