// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "TempCharacter.generated.h" UCLASS() class THE_TWILIGHT_ABYSS_API ATempCharacter : public ACharacter { GENERATED_BODY() public: // Sets default values for this character's properties ATempCharacter(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; void ForwardInput(float Axis); void RightMoveInput(float Axis); public: // Called every frame virtual void Tick(float DeltaTime) override; // Called to bind functionality to input virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; void KeyPressed(); UPROPERTY(EditAnyWhere) float TraceDistance = 200; void LineTraceLogic(); };