// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "NiagaraComponent.h" #include "NiagaraFunctionLibrary.h" #include "HoldToInitCombat.generated.h" class UNiagaraSystem; UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent)) class THE_TWILIGHT_ABYSS_API UHoldToInitCombat : public UActorComponent { GENERATED_BODY() public: // Sets default values for this component's properties UHoldToInitCombat(); UPROPERTY() UUserWidget* InitCombatWidget; UPROPERTY() TSubclassOf InitCombatWidgetClass; UPROPERTY(EditDefaultsOnly) UNiagaraSystem* GunEffect; protected: // Called when the game starts virtual void BeginPlay() override; public: // Called every frame virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; private: void OnRightClickDown(); void OnRightClickUp(); bool bRightClickDown = false; float RightClickDownTime = 0.0f; UFUNCTION() AActor* LookingAtEnemy() const; AActor* TargetEnemy = nullptr; };