// Fill out your copyright notice in the Description page of Project Settings. #include "MerchantTriggerBox.h" //makes it so the component script is initialized when game starts UMerchantTriggerBox::UMerchantTriggerBox() { PrimaryComponentTick.bCanEverTick = true; } void UMerchantTriggerBox::BeginPlay() { Super::BeginPlay(); UE_LOG(LogTemp, Warning, TEXT("TRIGGER SPAWNED")); } void UMerchantTriggerBox::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); } void UMerchantTriggerBox::PlayerCheck() { /* TODO: UNCOMMENT THE UPRIMITECOMPONENT OUT FILL OUT THE COMPONENTOVERLAP FUNCTION SO IT DISPLAYS THE PLAYERS NAME WHEN THEY ENTER IT */ //UPrimitiveComponent TriggerOverlap = BeginComponentOverlap(); }