// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/BoxComponent.h" #include "Components/PrimitiveComponent.h" #include "MerchantTriggerBox.generated.h" /** * */ UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent)) class THE_TWILIGHT_ABYSS_API UMerchantTriggerBox : public UBoxComponent { GENERATED_BODY() protected: virtual void BeginPlay() override; public: UMerchantTriggerBox(); virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; private: void PlayerCheck(); };