AzureAbyss/Content/Assets/Objects
Kacper Szelest 0146e89f88 Merge remote-tracking branch 'origin/Merchant' into art-implementation
# Conflicts:
#	Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
#	Content/Blueprints/Player/BP_MyTempCharacter.uasset
#	Content/Levels/Build.umap
#	Content/Levels/Top_layer_level.umap
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-03-13 15:35:46 +00:00
..
Abyss Added new tunnels 2023-01-16 16:16:54 +00:00
Blue_Jelly Bugfix Hard Reference for GunEffect not Saving 2023-01-31 03:13:17 +00:00
Caves Added Merchant Shop assets 2023-03-06 15:31:55 +00:00
Counter Created top layer level 2023-01-16 17:18:32 +00:00
Crystal Imported the crystal assets to Unreal 2023-03-06 15:42:52 +00:00
General_Dressing Imported Assets for Town Dressing into Unreal 2023-03-06 16:53:38 +00:00
Level_1_assets Updated build level 2023-03-06 16:08:35 +00:00
Level_1_map Added Merchant Shop assets 2023-03-06 15:31:55 +00:00
MerchantShop Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine 2023-03-06 16:28:04 +00:00
Red_Jelly Bugfix Hard Reference for GunEffect not Saving 2023-01-31 03:13:17 +00:00
Rope_Bridge Added Merchant Shop assets 2023-03-06 15:31:55 +00:00
Science_buildings Created top layer level 2023-01-16 17:18:32 +00:00
Shelf Created top layer level 2023-01-16 17:18:32 +00:00
Stalegtite Added Merchant Shop assets 2023-03-06 15:31:55 +00:00
Steel_Rope_and_metal_beam Created top layer level 2023-01-16 17:18:32 +00:00
Tutrorial_Assets Added Merchant Shop assets 2023-03-06 15:31:55 +00:00