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Philip
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AzureAbyss
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AzureAbyss
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Blueprints
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Combat_UI
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MARCEL HARA
0cf4ace43a
Updated TempCharacter
...
Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
..
__RealTime
Updated TurnBaseCombat for Keyboard Hotkeys
2022-11-24 02:49:37 +00:00
Gun
Bugfix GunProtoype Handle Subject to Backface Culling
2022-11-21 00:15:37 +00:00
BP_TurnBaseCombatV2.uasset
Added NiagaraSystem for Gun Particle Effect
2022-11-29 01:54:45 +00:00
Combat_Test.uasset
Added Prototype Gun to Player Character
2022-11-14 23:05:35 +00:00
Combat_UI_RT.uasset
Updated TurnBaseCombat for Keyboard Hotkeys
2022-11-24 02:49:37 +00:00
Combat_UI.uasset
Updated Combat System to Disengage from Combat
2023-01-31 01:39:42 +00:00
CombatCharacter.uasset
Updated TempCharacter
2023-02-06 14:30:13 +00:00
CombatCharacterRT.uasset
Updated TurnBaseCombat for Keyboard Hotkeys
2022-11-24 02:49:37 +00:00
CombatInit.uasset
Added HoldToInitCombat Actor Component for Manual Combat Init
2022-11-29 00:23:15 +00:00
NS_GunEffect.uasset
Updated GunEffect Changed Texture from White
2023-01-31 01:02:36 +00:00
RealTimeCombatTest.uasset
Updated TurnBaseCombat for Keyboard Hotkeys
2022-11-24 02:49:37 +00:00
TestEnemy.uasset
Added Prototype Gun to Player Character
2022-11-14 23:05:35 +00:00