AzureAbyss/Source/the_twilight_abyss/Quest/QuestContainer.h

31 lines
792 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Quest.h"
#include "QuestContainer.generated.h"
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class THE_TWILIGHT_ABYSS_API UQuestContainer : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UQuestContainer();
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, NoClear, Instanced)
TArray<UQuest*> Quests;
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};