AzureAbyss/Source/the_twilight_abyss/MerchantInteraction/Interaction.h
MH261677 8c69f58a97 Updated BP_OPENDIAL, Interaction.cpp
Changed the text in the widget and gave it a little animation. Made the Wait timer in interaction changeable in the editor.
2022-11-28 23:15:41 +00:00

37 lines
736 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Interaction.generated.h"
UCLASS()
class THE_TWILIGHT_ABYSS_API AInteraction : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AInteraction();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UPROPERTY(EditAnywhere)
TSubclassOf<UUserWidget> Widget;
virtual void OnInteract();
virtual void RemoveWidget();
UPROPERTY()
UUserWidget* CurrentWidget;
UPROPERTY(EditAnywhere)
float WaitTimer;
};