AzureAbyss/Source/the_twilight_abyss/TurnBasedCombatV2/StatusEffects/DamageDownPlayer.cpp

28 lines
795 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "DamageDownPlayer.h"
void UDamageDownPlayer::Invoke(AActor* Character, float TimeOfExpiry)
{
ATurnBaseCombatV2* CombatSystem = Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState());
CombatSystem->BaseDamageMultiplier -= PlayerDamageMultiplierDecreaseAmount;
}
void UDamageDownPlayer::OnExpiry(AActor* Character)
{
ATurnBaseCombatV2* CombatSystem = Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState());
CombatSystem->BaseDamageMultiplier += PlayerDamageMultiplierDecreaseAmount;
Super::OnExpiry(Character);
}
void UDamageDownPlayer::OnEnemyTurn(AActor* Enemy, AActor* Character)
{
BaseDuration -= 1.0f;
Super::OnEnemyTurn(Enemy, Character);
if (BaseDuration <= 0.0f)
{
OnExpiry(Character);
}
}