AzureAbyss/Source/the_twilight_abyss/InteractableEnvironment/InteractableEnvironmentObject.cpp

36 lines
703 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "InteractableEnvironmentObject.h"
// Sets default values for this component's properties
UInteractableEnvironmentObject::UInteractableEnvironmentObject()
{
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UInteractableEnvironmentObject::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UInteractableEnvironmentObject::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
}
void UInteractableEnvironmentObject::OnInteract()
{
}