3710f33e74
Done it so the items from the inventory now get removed when used instead of one item never being able to be removed
43 lines
899 B
C++
43 lines
899 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "EatableItems.h"
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#include "BehaviorTree/BehaviorTreeTypes.h"
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#include "the_twilight_abyss/BaseItems/InventoryComponent.h"
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#include "the_twilight_abyss/PlayerTemp/TempCharacter.h"
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UEatableItems::UEatableItems()
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{
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}
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void UEatableItems::Use(ATempCharacter* Character)
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{
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if(Character)
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{
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if(isHealingItem == true)
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{
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Character->Health += 10;
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UE_LOG(LogTemp, Display, TEXT("Healed"));
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//delete itself
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Character->Inventory->RemoveItem(this);
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}
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if(isDamageBuffItem == true)
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{
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// need to add the damage buff functionality here
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UE_LOG(LogTemp, Display, TEXT("Damage Buffed"));
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Character->Inventory->RemoveItem(this);
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}
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}
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/*
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when player uses the item syrengine to debuff enemies
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detect what enemie actors the player is fighting with
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lower their damage by a value.
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*/
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}
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