88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
|
|
#include "EatableItems.h"
|
|
|
|
#include "the_twilight_abyss/BaseItems/InventoryComponent.h"
|
|
#include "the_twilight_abyss/PlayerTemp/TempCharacter.h"
|
|
#include "the_twilight_abyss/TurnBasedCombatV2/StatusSystem.h"
|
|
|
|
|
|
UEatableItems::UEatableItems()
|
|
{
|
|
static ConstructorHelpers::FClassFinder<UStatusEffect> StatusEffectClassFinder(TEXT("/Game/Blueprints/StatusEffects/BP_HealOverTime"));
|
|
HealOverTimeStatusEffect = StatusEffectClassFinder.Class;
|
|
}
|
|
|
|
void UEatableItems::Use(ATempCharacter* Character)
|
|
{
|
|
if (Character)
|
|
{
|
|
if (isHealingItem)
|
|
{
|
|
if (Character->Health < 100)
|
|
{
|
|
UStatusSystem* StatusSystem = Character->FindComponentByClass<UStatusSystem>();
|
|
StatusSystem->AddStatusEffect(NewObject<UStatusEffect>(Character, HealOverTimeStatusEffect));
|
|
Character->Inventory->RemoveItem(this);
|
|
}
|
|
else if (Character->Health >= 100)
|
|
{
|
|
UE_LOG(LogTemp, Display, TEXT("Health is full"));
|
|
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Health is full"));
|
|
}
|
|
}
|
|
|
|
if (isDamageBuffItem)
|
|
{
|
|
// need to add the damage buff functionality here
|
|
UE_LOG(LogTemp, Display, TEXT("Damage Buffed"));
|
|
Character->Inventory->RemoveItem(this);
|
|
}
|
|
|
|
if (isProbertiumType)
|
|
{
|
|
TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
|
|
if (TurnBaseCombat->ProbertiumResource < 10)
|
|
{
|
|
UE_LOG(LogTemp, Warning, TEXT("Probertium eaten"));
|
|
TurnBaseCombat->ProbertiumResource += 5;
|
|
Character->Inventory->RemoveItem(this);
|
|
}
|
|
}
|
|
|
|
if (isEisType)
|
|
{
|
|
TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
|
|
if (TurnBaseCombat->EisResource < 10)
|
|
{
|
|
UE_LOG(LogTemp, Warning, TEXT("Eis eaten"));
|
|
TurnBaseCombat->EisResource += 5;
|
|
Character->Inventory->RemoveItem(this);
|
|
}
|
|
}
|
|
|
|
if (isAzosType)
|
|
{
|
|
TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
|
|
if (TurnBaseCombat->AzosResource < 10)
|
|
{
|
|
UE_LOG(LogTemp, Warning, TEXT("Azos eaten"));
|
|
TurnBaseCombat->AzosResource += 5;
|
|
Character->Inventory->RemoveItem(this);
|
|
}
|
|
}
|
|
|
|
if (isIroquoidType)
|
|
{
|
|
TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
|
|
if (TurnBaseCombat->IroquoidResource < 10)
|
|
{
|
|
UE_LOG(LogTemp, Warning, TEXT("Iroq eaten"));
|
|
TurnBaseCombat->IroquoidResource += 5;
|
|
Character->Inventory->RemoveItem(this);
|
|
}
|
|
}
|
|
}
|
|
}
|