AzureAbyss/Source/the_twilight_abyss/BaseItems/Items/EatableItems.h
MH261677 618a9509ca Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00

29 lines
493 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BaseItem.h"
#include "the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.h"
#include "EatableItems.generated.h"
/**
*
*/
UCLASS()
class THE_TWILIGHT_ABYSS_API UEatableItems : public UBaseItem
{
GENERATED_BODY()
UEatableItems();
protected:
virtual void Use(class ATempCharacter* Character) override;
private:
ATurnBaseCombatV2* TurnBaseCombat;
};