AzureAbyss/Source/the_twilight_abyss/BaseItems/Items/EatableItems.h

31 lines
634 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BaseItem.h"
#include "the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.h"
#include "the_twilight_abyss/TurnBasedCombatV2/StatusEffect.h"
#include "EatableItems.generated.h"
/**
*
*/
UCLASS()
class THE_TWILIGHT_ABYSS_API UEatableItems : public UBaseItem
{
GENERATED_BODY()
UEatableItems();
protected:
virtual void Use(class ATempCharacter* Character) override;
UPROPERTY()
TSubclassOf<UStatusEffect> StrengthBuffStatusEffect;
private:
UPROPERTY()
ATurnBaseCombatV2* TurnBaseCombat;
};