Created both the baseitem and inventorycomponent class to start adding in the custom items to the game.
		
			
				
	
	
		
			37 lines
		
	
	
		
			818 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			818 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Fill out your copyright notice in the Description page of Project Settings.
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| 
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| 
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| #include "InventoryComponent.h"
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| 
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| 
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| // Sets default values for this component's properties
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| UInventoryComponent::UInventoryComponent()
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| {
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| 	// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
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| 	// off to improve performance if you don't need them.
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| 	PrimaryComponentTick.bCanEverTick = true;
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| 
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| 	// ...
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| }
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| 
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| 
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| // Called when the game starts
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| void UInventoryComponent::BeginPlay()
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| {
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| 	Super::BeginPlay();
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| 
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| 	// ...
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| 	
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| }
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| 
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| 
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| // Called every frame
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| void UInventoryComponent::TickComponent(float DeltaTime, ELevelTick TickType,
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|                                         FActorComponentTickFunction* ThisTickFunction)
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| {
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| 	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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| 
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| 	// ...
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| }
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| 
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