AzureAbyss/Source/the_twilight_abyss/BaseItems/InventoryComponent.h
MH261677 7699a088ae Added Jelly1 and ItemPurchaseComponent class
Jelly1 is the test item i am creating and i also added a health variable for the temp character
2022-11-14 15:53:50 +00:00

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764 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "InventoryComponent.generated.h"
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class THE_TWILIGHT_ABYSS_API UInventoryComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UInventoryComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
int32 GoldBalance = 500;
};