AzureAbyss/Source/the_twilight_abyss/BaseItems/Items/EatableItems.cpp
MH261677 324f062cc7 Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00

48 lines
955 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "EatableItems.h"
#include "the_twilight_abyss/BaseItems/InventoryComponent.h"
#include "the_twilight_abyss/PlayerTemp/TempCharacter.h"
UEatableItems::UEatableItems()
{
}
void UEatableItems::Use(ATempCharacter* Character)
{
if(Character)
{
if(isHealingItem)
{
if (Character->Health < 100)
{
Character->Health += 10;
UE_LOG(LogTemp, Display, TEXT("Healed"));
Character->Inventory->RemoveItem(this);
}
else if (Character->Health >= 100)
{
UE_LOG(LogTemp, Display, TEXT("Health is full"));
}
}
if(isDamageBuffItem)
{
// need to add the damage buff functionality here
UE_LOG(LogTemp, Display, TEXT("Damage Buffed"));
Character->Inventory->RemoveItem(this);
}
if (isAmmoItemType)
{
UE_LOG(LogTemp, Display, TEXT("ADD AMMO FUNCTIONALITY HERE"));
Character->Inventory->RemoveItem(this);
}
}
}