AzureAbyss/Source/the_twilight_abyss/TurnBaseCombat.h
PHILIP White 5907d5dbe8 Updated TurnBaseCombat for Switching Active Roles
Added Switching Active Roles and Constrained Active Action Points
2022-11-09 21:03:47 +00:00

51 lines
957 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameStateBase.h"
#include "TurnBaseCombat.generated.h"
/**
*
*/
UCLASS()
class THE_TWILIGHT_ABYSS_API ATurnBaseCombat : public AGameStateBase
{
GENERATED_BODY()
public:
ATurnBaseCombat() = default;
UPROPERTY(EditDefaultsOnly)
int playerHealth = 100;
UPROPERTY(EditDefaultsOnly)
int enemyHealth = 100;
UPROPERTY(EditDefaultsOnly)
int defaultActionPoints = 3;
int activeActionPoints = 0;
AActor* playerActor;
AActor* enemyActor;
AActor* activeActor;
/*
TODO:
Reference Blueprint HUD
Reference Action Library
Reference Player Inventory
Reference Combat Logging System
*/
protected:
virtual void BeginPlay() override;
void useActionPoint();
void reuseActionPoint();
void revertActionPoints();
private:
UPROPERTY(EditDefaultsOnly)
bool isPlayerTurn = true;
void switchTurn();
};