AzureAbyss/Source/the_twilight_abyss/TurnBasedCombat/PlayerCharacterCombatTest.cpp

36 lines
826 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "PlayerCharacterCombatTest.h"
// Sets default values
APlayerCharacterCombatTest::APlayerCharacterCombatTest()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
Tags.Add(FName("Character"));
}
// Called when the game starts or when spawned
void APlayerCharacterCombatTest::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void APlayerCharacterCombatTest::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void APlayerCharacterCombatTest::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}