AzureAbyss/Source/the_twilight_abyss/BaseItems/InventoryComponent.h
MH261677 83d4d16588 Updated BaseItem,Jelly1,Inventory Component,Temp
Updated all the scripts adding more functionality, Currently just added a very basic Use item and it giving the character health.
2022-11-14 16:52:57 +00:00

27 lines
687 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "InventoryComponent.generated.h"
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class THE_TWILIGHT_ABYSS_API UInventoryComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UInventoryComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};