AzureAbyss/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h
MH261677 7699a088ae Added Jelly1 and ItemPurchaseComponent class
Jelly1 is the test item i am creating and i also added a health variable for the temp character
2022-11-14 15:53:50 +00:00

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936 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "TempCharacter.generated.h"
UCLASS()
class THE_TWILIGHT_ABYSS_API ATempCharacter : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
ATempCharacter();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
void ForwardInput(float Axis);
void RightMoveInput(float Axis);
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
void KeyPressed();
UPROPERTY(EditAnyWhere)
float TraceDistance = 200;
void LineTraceLogic();
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category= "Health")
float Health;
};