AzureAbyss/Source/the_twilight_abyss/Quest/QuestSystem.cpp

53 lines
1.2 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "QuestSystem.h"
// Sets default values for this component's properties
UQuestSystem::UQuestSystem()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
static ConstructorHelpers::FClassFinder<UUserWidget> QuestWidgetClass(TEXT("/Game/Blueprints/Quest_UI/Quest_UI"));
QuestWidget = QuestWidgetClass.Class;
}
// Called when the game starts
void UQuestSystem::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void UQuestSystem::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
}
void UQuestSystem::CheckActiveQuestConditions()
{
for (UQuest* Quest : ActiveQuests)
{
if (Quest->CheckConditions(GetWorldState()))
{
CompletedQuests.Add(Quest);
Quest->ApplyRewards();
}
}
}
FJsonObject UQuestSystem::GetWorldState()
{
FJsonObject WorldState = FJsonObject();
return WorldState;
}