b5772a024c
Added a wait timer to close the widget once open automatically
42 lines
894 B
C++
42 lines
894 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "Interaction.h"
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#include "Components/WidgetComponent.h"
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// Sets default values
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AInteraction::AInteraction()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void AInteraction::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void AInteraction::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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void AInteraction::OnInteract()
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{
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CurrentWidget = CreateWidget<UUserWidget>(GetWorld(), Widget);
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CurrentWidget->AddToViewport(0);
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FTimerHandle WidgetTimer;
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GetWorldTimerManager().SetTimer(WidgetTimer, this, &AInteraction::RemoveWidget, 5.0f, false);
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}
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void AInteraction::RemoveWidget()
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{
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CurrentWidget->RemoveFromViewport();
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} |